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Hi, I'm Ethan,  

Developer with 4 years of professional experience building gameplay systems, AI behaviours, and networked interactive environments.

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I specialise in C#, gameplay architecture, and AI systems, with a strong focus on clean, scalable code for real-time applications.

Below are a selection of projects I've worked on.

Home: Work

Selected Projects

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Campus XR 

   Utility AI  

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RPG Guards

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  GOAP AI  

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Squad Based AI

  Behaviour Trees  

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Repeater Roulette

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  Behaviour Trees  

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Red Pluto 

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  Behaviour Trees  

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No Man's Land

  Finite State Machine    

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