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No MAN's LANd

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During my second year of college, I worked on a solo game project, this was my first finished 3D game. My love of history and war games motivated me to create a First-Person-Shooter World War 1 zombie game. After releasing the game, I was very happy with the feedback and reviews I received.

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Take the life of a soldier, explore No Man's Land and survive against bloodthirsty creatures whilst looting various weapon types to use as you advance through the level. The game's elements will get more difficult as you advance...

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The year is 1918, the dead have awoken and will rise for revenge...

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Feature Details:

Throughout the development of this project I have created some of the core mechanics in the game. One of the vital parts to our survival aspect is the building system, and I was mainly responsible for that. During the development phase, I encountered numerous issues, particularly with the building snapping, but I finally overcame them.

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I also worked on the game's AI, which includes a snake mech, the game's main antagonist who will chase the player down during the survival experience. This AI system was built using behaviour trees and has a variety of features.

  • Building System

  • Enemy AI boss

  • Environmental disasters

  • Mining system

  • Particle effects

  • Scrum meetings

  • In engine development

  • Environment design

  • 3D modelling

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