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About me

I’m a Unity developer specialising in gameplay systems, AI behaviour, and multiplayer interactive experiences. I have over eight years of experience developing games, with four years working professionally in the industry.

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My work focuses on designing clean, scalable systems in C#, particularly where gameplay logic, AI behaviour, and networking intersect. I enjoy turning complex problems into well-structured, reliable solutions that remain easy to extend as projects grow.

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I’ve worked both independently and as part of development teams, contributing to real-time interactive projects while continually refining my technical skills and system design.

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Hard skills:

               

  • C#                                                     

  • Unity Engine

  • Multiplayer Networking (Photon SCM, Coherance)

  • VR Development

  • AI Systems (BT, Utility AI, FSM)

  • Git

  • Artificial Intelligence

  • Agile 

Soft skills: 

                    â€‹

  • Teamwork

  • Problem-solving

  • Adaptability

  • Ability to work under pressure

  • Communication

  • Positive Attitude/enthusiasm

  • Self-Management

  • Time-Management

Roles i am interested in:
 

  • AI systems programmer

  • Gameplay programmer 

  • Unity/VR Developer

  • LinkedIn

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