top of page
About me
I’m a Unity developer specialising in gameplay systems, AI behaviour, and multiplayer interactive experiences. I have over eight years of experience developing games, with four years working professionally in the industry.
​
My work focuses on designing clean, scalable systems in C#, particularly where gameplay logic, AI behaviour, and networking intersect. I enjoy turning complex problems into well-structured, reliable solutions that remain easy to extend as projects grow.
​
I’ve worked both independently and as part of development teams, contributing to real-time interactive projects while continually refining my technical skills and system design.

Hard skills:
-
C#
-
Unity Engine
-
Multiplayer Networking (Photon SCM, Coherance)
-
VR Development
-
AI Systems (BT, Utility AI, FSM)
-
Git
-
Artificial Intelligence
-
Agile
Soft skills:
​
-
Teamwork
-
Problem-solving
-
Adaptability
-
Ability to work under pressure
-
Communication
-
Positive Attitude/enthusiasm
-
Self-Management
-
Time-Management
Roles i am interested in:
-
AI systems programmer
-
Gameplay programmer
-
Unity/VR Developer
bottom of page
