
Red pluto
​
By RedGiant Games


Itch.io page - https://redgiantgames.itch.io/red-pluto
This is a second-year student game developed over 8 months by Red Giant Games at Falmouth University.
​
In the remnants of a destroyed solar system in the far future, the player struggles to survive in the ruins of a war-torn pluto lit by the red glow of a dying sun. A sci-fi base-building survival and exploration game inspired by the likes of Subnautica and Don’t Starve.

A unique sci-fi experience with a focus on multicultural post war survival, with an underlying sense of loneliness

BUILDING SYSTEM:





SnakE BOSS ai:


my ROle - ai & gameplay programmer
Throughout the development of this project I have created some of the core mechanics in the game. One of the vital parts to our survival aspect is the building system, and I was mainly responsible for that.
​
I also worked on the game's AI, which includes a snake mech, the game's main antagonist who will chase the player down during the survival experience. This AI system was built using behaviour trees and has a variety of features.
-
Building System
-
Enemy AI boss
-
Environmental disasters
-
Mining system
-
Particle effects
-
Scrum meetings
-
In engine development
-
Environment design
-
3D modelling
