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Red pluto

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By RedGiant Games

RedGiant Logo.png
falmouth logo.jpg

This is a second-year student game developed over 8 months by Red Giant Games at Falmouth University.

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In the remnants of a destroyed solar system in the far future, the player struggles to survive in the ruins of a war-torn pluto lit by the red glow of a dying sun. A sci-fi base-building survival and exploration game inspired by the likes of Subnautica and Don’t Starve.

red pluto pic 2.PNG

A unique sci-fi experience with a focus on multicultural post war survival, with an underlying sense of loneliness

pluto 2.PNG

BUILDING SYSTEM:

building menu.gif
place building.gif
pluto building system.PNG
Capture.PNG
pluto building inspector.PNG


SnakE BOSS ai:

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behaviour tree.PNG

my ROle - ai & gameplay programmer

Throughout the development of this project I have created some of the core mechanics in the game. One of the vital parts to our survival aspect is the building system, and I was mainly responsible for that. 

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I also worked on the game's AI, which includes a snake mech, the game's main antagonist who will chase the player down during the survival experience. This AI system was built using behaviour trees and has a variety of features.

  • Building System

  • Enemy AI boss

  • Environmental disasters

  • Mining system

  • Particle effects

  • Scrum meetings

  • In engine development

  • Environment design

  • 3D modelling

  • LinkedIn

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